2016年12月29日 星期四

簡便水果盤




using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0) {
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (rnum == 1) {
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (rnum == 2) {
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
}


public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - 1;
}

public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney - 1;
}
}

2016年12月15日 星期四

紅藍綠燈



using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum == 2) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 1.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年11月18日 星期五

3D人繞圈圈



using UnityEngine;
using System.Collections;
public class
NewBehaviourScript :
MonoBehaviour {
Vector3[] T= new Vector3[4];
 // Use this for initialization
void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f);
T[1]=new Vector3(-4f,-6.161964e-17f,3f);
T[2]=new Vector3(-4f,-6.161964e-17f,-4f);
T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0;
 // Update is called once per frame
void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime);
if (transform.position == T [aa]) aa = (aa + 1) % 4;
 }
 }

2016年11月11日 星期五

3D球


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{
    public GameObject obj_Player;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        obj_Player = GameObject.Find("Sphere");
        if (Input.GetKeyDown(KeyCode.A))
        {
            obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.D))
        {
            obj_Player.transform.position += new Vector3(0.1f, 0, 0);
        }
        else if (Input.GetKeyDown(KeyCode.W))
        {
            obj_Player.transform.position += new Vector3(0, 0, 0.1f);
        }
        else if (Input.GetKeyDown(KeyCode.S))
        {
            obj_Player.transform.position += new Vector3(0, 0, -0.1f);
        }
    }
}

2016年11月4日 星期五

搖桿顏色



using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class slider : MonoBehaviour {
public void a()
{
float rnum = 0;
rnum = GameObject.Find ("Slider").GetComponent<Slider> ().value;
Text mytext = GameObject.Find ("Text").GetComponent<Text> ();
mytext.text = rnum.ToString ();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color (1.0F,0.0F,0.0F,rnum);
float gnum = 0;
gnum = GameObject.Find ("Slider2").GetComponent<Slider> ().value;
Text mytext1= GameObject.Find ("Text2").GetComponent<Text> ();
mytext1.text = gnum.ToString ();
Image img1= GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color (0.0F,1.0F,0.0F,gnum);
float bnum = 0;
bnum = GameObject.Find ("Slider3").GetComponent<Slider> ().value;
Text mytext2 = GameObject.Find ("Text3").GetComponent<Text> ();
mytext2.text = bnum.ToString ();
Image img2= GameObject.Find ("Image3").GetComponent<Image> ();
img2.color = new Color (0.0F,0.0F,1.0F,bnum);
Image img3 = GameObject.Find ("Image4").GetComponent<Image> ();
float r=rnum, g=gnum, b=bnum;
img3.color = new Color (r, g, b);

}
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

2016年10月28日 星期五

計時器


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;

public class countdown : MonoBehaviour {

public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;


public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class a : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//

mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}

2016年10月6日 星期四

剪刀石頭布



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}
10/6